amendment of The Talent Tree is one of the great features of WoW: Dragonflight, After the Talent Matrix is introduced in the MoP, the ensuing expansion reverts to the old talent tree and even gives each class two trees: one for the class and one for the playing style.
27 points should be given in the class tree and 26 points in the game style tree. This allows for more variation in builds. Well, you can think so. Because a certain restriction and a lot of missing inspiration means that instead of new Dragonflight talent trees, you can now stick with the Talent Matrix. I’ll show you below why.
You see the four passive abilities correctly and executed in the Security tab. The latter ability is no longer necessarily part of the core repertoire of safety games. And no, it’s not because there’s still a lot left in the alpha. In the general warrior tab I find the least important abilities like charge, shield bash, shield block, and warp. You can theoretically fill it. But where are my gifts like Spell Reflection, Berserker Rage, or essential attacks like Thunder Clap, My Shield Wall Cooldown, or Last Stand?
The answer can be found in the genius tree. If you want to play your class like Shadowlands, you’ll need to get your standard skills through the Talent Tree, Finally you will see how full the Dragonflight Talent Tree is with the old stuff we already have.
My defensive stance is gifted to me as a security warrior in the Warrior Talent Tree. after that – yes got to – I get my old abilities like Berserker Rage, Interven (or alternatively collect power), Thunder Clap and Rallying Cry and have spell flexion through Talent Points beneath them. I have to take the talents with me because only after investing eight points can I select more talents at the bottom of the tree. And So far I haven’t found anything new about Dragonflight Talent Boy. I only have different Back to my default Shadowlands abilities.
Now you might say “but talent trees are so branched and so versatile”. Towards the end agree, yes. But I’m not going to take 5% movement speed or a rather pointless berserk stance as a tank to drop the required tank abilities, without which I can’t capture as many enemies, only have half the mobility (heroic leap/interference) Or are almost completely defenseless against magic attacks. But wait a minute, I’ll take the “garbage skill” with me because there is a point limit (see picture above) that I have to meet.
Before things get interesting in the class talent tree, though, I have to score a certain number of points before I can continue. Fortunately, there are some half-useful talents for the warrior, with some classes choosing any cheese to do so.
In the Classic Talent Tree I will now see how I can most effectively get the Ultimate Talent in the Tree, Dragonflight has seven talents in the Class Talent Tree for Warrior. But I can’t think of that in Dragonflight, because the points are not enough. The choice of path is quite clear. On the right side there are bonuses for shield slams, thunderclap upgrades, etc., on the left is a rocker and we take with us even more strength and armor.
My path as a protection warrior is based on stone. Of course, I give up on two-handed expertise or talents for attacks that I don’t even have. Still, I’ll have to forcibly pick out some worthless talent again. In addition to the eight-point limit, there is also a 20-point limit. I think this second coercion rule is one of my biggest criticisms of the Dragonflight talent tree. In the photo above, I have all the talent I understand for the tank, but I still have to “throw” five points before I can continue skilling. Problem: There are only seven digits left after that.
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